Vadim Peretokin
Vadim Peretokin
moc runs over pretty much the entire codebase as far as I know, I don't think there is much I can do about it.
`clang-tidy` does not generate invalid C++ like the action does - ``` vadi@penguin:~/Programs/Mudlet-1/build$ clang-tidy --checks=readability-redundant-access-specifiers -p compile_commands.json ../src/dlgMapper.h 67354 warnings generated. /home/vadi/Programs/Mudlet-1/build/../src/dlgMapper.h:41:7: warning: class 'dlgMapper' defines a copy constructor and...
I think the warnings were different because I ran just one check only - re-running it again with export-fixes and the same checks string, here is the resulting file. [clang-tidy-fixes.txt](https://github.com/ZedThree/clang-tidy-review/files/8141165/clang-tidy-fixes.txt)
That would be a good debugging opt-in feature!
Sure, but I mean `12`
clang-tidy-13 is out now and adds some great checks such as https://clang.llvm.org/extra/clang-tidy/checks/readability-function-cognitive-complexity.html, would be great to make use of it in PRs - sometimes people contribute functions way too big.
You also want to allow avoiding edges along with nodes. I've run into practical examples where you, for example, don't want to completely block a room off (because it has...
In my case I'm using an existing pathfinding system that's been developed and improved through the needs of players - we found that in practice, we need all of: a)...
(a) probably is, I included it for completeness. The rest of the stuff is interesting - when I'll have time, I'll try using jumper out in Mudlet (mudlet.org). It's a...
Has anything been decided on the code of conduct?