Unknown W. Brackets

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Just a note: filtering the framedump to 1 - 1000 on a PSP produces this: ![#16083_UCES00002_ridge_racer_lens_flare-1000](https://user-images.githubusercontent.com/191233/192130216-38239678-d4f9-47f7-8a66-5700f620fc60.png) Compare to: ![Partially rendered scene with darker car](https://user-images.githubusercontent.com/191233/192130257-54319060-b661-462d-9652-1222a9650c2d.png) The important thing here is that...

I think we can keep it closed, but the lighting issue on the vehicle itself is still not resolved, right? -[Unknown]

> Btw how do i clean up temporary/intermediate files that was used during ./b.sh ? as i'm running out of free space after building. Basically just remove build/CMakeFiles iirc. Or...

There is already an option to disable the standard Windows shortcuts which will disable this and other UI things that are common on Windows. -[Unknown]

What's the hack that makes it work? I guess it's having trouble allocating memory for the blue characters? For that pull, I spent a lot of time dumping and comparing...

Hmm, it'd be interesting to see the log (especially the most recent allocation / failed allocation) for both working (with hack + reverted 8043) and master (no hack + with...

Is it possible to see this problem in a demo for one of the Worms games? If it's wrong even in software rendering, there's probably something deeper going awry... -[Unknown]

Is this even with the volume settings both set to 8? -[Unknown]

Hmm, currently the voices don't sound obviously wrong compared to the music. Is this still a problem? -[Unknown]

But the voices are already louder than the music by a good margin? There's one guy who talks really quiet, though. I'll try it later on a PSP. -[Unknown]