Unknown W. Brackets

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Hmm, I just had default settings. Is it only in certain areas? -[Unknown]

So here's what I did: 1. Start demo fresh. 2. Select new game. 3. Listen to first few seconds of video (audio seems fine, very audible), and press start to...

Everything sounded the same to me on my desktop and the PSP. I sped through everything and the settings are: BGM = middle SE & Voice = full AFAICT this...

Grey hair up guy must be Mr. Quiet's twin brother. When I load the save, or get there from the beginning, the first thing I notice is that Sophie's skill...

So the issue here with voices not playing after skipping the cutscene is that skipping pauses the voices, and nothing unpauses. It might be that __sceSasSetVoiceATRAC3 or __sceSasUnsetATRAC3 should unpause...

Ah, so missing reverb was why it was quieter? Well, I have terrible ears, but glad it's better now. -[Unknown]

So, right now the behavior is a bit wrong. I don't know if it'll cause problems now, but it would when we switch to using PSP RAM for the buffer....

I've confirmed via tests the -1 when it runs low on data, but haven't worked out the exact semantics yet. It seems like when the buffer is half empty, perhaps....

What's the log look like before the first invalid address error? The actual invalid addresses don't tell us much. -[Unknown]

Simulate UMD delays is new and not entirely stable. Currently, it fixes issues in a few games and creates new issues in a few other games. Even native fixes issues...