Unknown W. Brackets

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Well, that probably means some depth buffer is being matched when it shouldn't, but it's not really a fix exactly. It's just making it ignore ALL depth buffers in that...

#16183 fixes the depth usage and probably any other bugs that would also be fixed by reverting 362391b. The color issues don't reproduce here. -[Unknown]

Okay, I guess I'll disable the geometry too, I was hoping maybe it was actually a shared cause. -[Unknown]

The geometry shader was disabled in #16183 for older Mali. What GPU is this with? I suppose the flickering could be geometry in front of the camera (incorrectly) not being...

I think it's important to understand why it's only happening on this particular device, or perhaps its particular settings. The PSP has a region of address space dedicated to video...

The linked issue is currently marked closed - is this still relevant? I think we may still not support device selection on Linux, though... -[Unknown]

It looks the same on hardware. ![ULUS10070_#13035_splinter_cell_culling](https://user-images.githubusercontent.com/191233/107133137-f97dfa80-6899-11eb-8c3e-21bbb020dd85.png) Here's software rendering: ![ULUS10070_#13035_splinter_cell_culling_softgpu](https://user-images.githubusercontent.com/191233/107133220-abb5c200-689a-11eb-9e20-1ff1d76f7e48.png) And here's Vulkan: ![ULUS10070_#13035_splinter_cell_culling_vulkan](https://user-images.githubusercontent.com/191233/107133223-b1130c80-689a-11eb-86a7-44e8f0d0e384.png) It could be a bug in the game, or it could be a bug somewhere...

Is there any sort of demo for this game, or does anyone have this game and a PSP to validate if it's darker than it should be? -[Unknown]

Is this still an issue in recent git builds (https://buildbot.orphis.net/ppsspp/)? This functionality may have improved recently. -[Unknown]

What's the current status of this with Last Ranker, with other atrac improvements? -[Unknown]