Unknown W. Brackets
Unknown W. Brackets
Well, that probably means some depth buffer is being matched when it shouldn't, but it's not really a fix exactly. It's just making it ignore ALL depth buffers in that...
#16183 fixes the depth usage and probably any other bugs that would also be fixed by reverting 362391b. The color issues don't reproduce here. -[Unknown]
Okay, I guess I'll disable the geometry too, I was hoping maybe it was actually a shared cause. -[Unknown]
The geometry shader was disabled in #16183 for older Mali. What GPU is this with? I suppose the flickering could be geometry in front of the camera (incorrectly) not being...
I think it's important to understand why it's only happening on this particular device, or perhaps its particular settings. The PSP has a region of address space dedicated to video...
The linked issue is currently marked closed - is this still relevant? I think we may still not support device selection on Linux, though... -[Unknown]
It looks the same on hardware.  Here's software rendering:  And here's Vulkan:  It could be a bug in the game, or it could be a bug somewhere...
Is there any sort of demo for this game, or does anyone have this game and a PSP to validate if it's darker than it should be? -[Unknown]
Is this still an issue in recent git builds (https://buildbot.orphis.net/ppsspp/)? This functionality may have improved recently. -[Unknown]
What's the current status of this with Last Ranker, with other atrac improvements? -[Unknown]