Unknown W. Brackets

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Well, as noted in my previous comment - a GE frame dump would help a lot. See here for instructions - it's not hard and works on Android too: https://github.com/hrydgard/ppsspp/wiki/How-to-create-a-frame-dump...

Sorry - could you create these with the latest git build? There's a bug in the version of PPSSPP you used to create these dumps that has been fixed since...

### Black lines Flash light at: 350/449 First it draws the scene to one framebuf, then again to another (seems to be finding areas with non-flashlight light, maybe?), and then...

From looking at a before/after snapshot and from quitting the game, this isn't really a "leak" it's just overeager memory usage, in part because the texture pack is so large....

That's actually only about 275 large 512x512 textures at 6x - not really hard to imagine within 15 minutes. As hrydgard said, "absurdly high res." We could track how much...

> Although it's weird that you'd encounter that many different textures just browsing the menu, as in this example? Might we somehow be loading some textures multiple times? Right, as...

If the current FPS is low, the sound will be scratchy, because it's not playing it fast enough. Your only option to improve sound quality is to reduce settings /...

Are there any log messages at these times? -[Unknown]

https://github.com/hrydgard/ppsspp/blob/f5e5614645188dae54f3a8118bb3e7ed3efc5ecd/Core/HLE/sceAtrac.cpp#L1988 The buffer size can't be 0, so that's weird. I wonder if it actually happens on a console, or if it's a symptom of something else. -[Unknown]

Thanks for narrowing it down - that points at #15892. I suspect this is some subtle case in format/stride matching... -[Unknown]