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Splinter cell essentials graphics issue
What happens?
Splinter cell assentials save state load crash emulator issue , and terrain texture missing issue . but the game runs smoothly in 30/30 fps .
What should happen?
What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.
Sd430 , adreno 505, android 6.0
Show some screenshots for the graphics issue Also get a dump http://ppsspp-debugger.unknownbrackets.org/gpu So that PPSSPP devs can easily see what is wrong/issue.
sorry everytime i create dump , devolapers says my dump is blank. i send some screenshort wait
What this look like in real hardware?
That's screenshot is from your dump.
Here is some glitch photo , sorry for my bad english
@fahadrashid7705 do you have a Real PSP or PS Vita?
no
anyone tell me how t fixed this issue plz ?
Looks like it's possibly another range culling issue - might try to add this game to [DepthRangeHack] in compat.ini
(should really make a separate entry for disabling range culling, if we can't just get it right)
yes plz do something ,
maybe i can fix this issue
I fix it now but old save state load the ppsspp crashed
I fix it now but old save state load the ppsspp crashed
@fahadfoyjur have you updated the latest build?
no
With #13817 merged, I'm moving this to 1.12.
However we need to figure out what we're missing with regards to range culling...
It looks the same on hardware.
Here's software rendering:
And here's Vulkan:
It could be a bug in the game, or it could be a bug somewhere else (say a CPU bug) in how the display list / data was generated. Or even some sort of caching thing.
Normally if it was a guardband bug I'd expect it to look different on the PSP.
-[Unknown]
Hardware Rendering
Software Rendering
This game looks right to me 🤔
Is there any sort of demo for this game, or does anyone have this game and a PSP to validate if it's darker than it should be?
-[Unknown]
Is there any sort of demo for this game, or does anyone have this game and a PSP to validate if it's darker than it should be?
-[Unknown]
Screen from PS Vita:
How about this now after https://github.com/hrydgard/ppsspp/pull/16142
Tried on my vivo y11 snapdragon 439 adreno 505 opengl looks right to me 🤔
Let's assume it's ended up fixed :)