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Would be interesting to know if #8105 helps this. If it doesn't, I suspect it could be the same issue as #3650. -[Unknown]
Has this improved or changed at all? How does it look with "software rendering" enabled (it will be very slow)? -[Unknown]
Hmm, "Vertex decoder JIT failed! fmt = 000801bc". Software rendering is the last option in the graphics section of the settings. So even with that the graphics problems are the...
Has this improved in the latest git build? -[Unknown]
Does it happen with "simulate block transfer" unchecked? -[Unknown]
It's right under "Rendering mode" "buffered rendering". -[Unknown]
Has this improved at all in the latest git build with "simulate block transfer" enabled? -[Unknown]
I guess that's probably a block transfer we don't detect. Can you try to find it using the GE debugger? https://github.com/hrydgard/ppsspp/wiki/How-to-find-a-graphic-issue-with-the-GE-debugger Glad to hear the first issue is fixed. -[Unknown]
Yeah, 040cc040 seems likely to be where it's trying to draw the portrait from. If you get to that area, and then open Debug -> Disassembly, and hit Stop, it'll...
Okay, well, that looks like it may be some form of memcpy, seems to be copying a1 (being a2 originally) 16-bit values. We aren't detecting that it's trying to write...