Unknown W. Brackets

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Well, that doesn't work everywhere, and also depth is still being clamped incorrectly. That change only alters some of the more visible effects of this, but the ASCII art I...

It should be fixed for devices that support clip distance, which not all do. ~~There's also a note that Test Drive Unlimited is still having problems in #16069.~~ -[Unknown]

> sceKernelAllocPartitionMemory(partition = 2, UserSbrk, type= 3, size= 23068672, addr= 00001000) Does Jpcsp also create a UserSbrk of this size? If so, it seems like the game can't allocate internally...

Yeah - especially if it traced sceIo functions. That said, it might alter their timing... -[Unknown]

Ah, it's harder to tell without the log before/after each syscall. The version in my fork does that: https://github.com/unknownbrackets/JpcspTrace -[Unknown]

Based on that log, average timings: Microseconds per byte: * Average 1.3964 * Max 14.719 * Min 0.0718 Microseconds per sector assuming a full sector read: * Average 0.6903 *...

Hm, the difference in those is: ``` 48:42:185 ThreadFunc I[SCEKERNEL]: hle\scekernelthread.cpp:2168 sceKernelExitThread(1) 48:45:637 user_main E[SCEKERNEL]: hle\scekernelthread.cpp:2774 sceKernelSuspendThread(321): thread not running ``` It seems like ThreadFunc fails (exit 1 usually means...

I think I broke something in either framebuffer upload or download in that framebuf change... -[Unknown]

I think fcb70a00b3de3b8c7c2e249dc5f28932b36a39ef will fix that. It fixed a certain spot in Valkyrie Profile. -[Unknown]

Hmm, so the videos still have borders? If you replace `return logOnceUsed.insert(identifier).second;` in Core/Reporting.cpp with `return true;`, does it log anything interesting while the wrongly sized video is showing? -[Unknown]