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Lightweight, high-performance HTML renderer for game and app developers.

Results 171 Ultralight issues
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Hi there, I am trying to get a simple app running using Ultralight, but I can't get high DPI scaling to work. I'm using Wayland on Linux with a 4K...

The practical issue: Mouse button 'down' is not preserved until the equivalent 'up' is called. This can be shown with an element that has the `:active` pseudo element. Any clicks...

bug

Reported in discord-- dropdowns (``) not working in latest trunk (tested on Windows).

bug

Right now `FileSystem` exposes `GetFileMimeType(const String& path)` requiring a library users to implement it by themselves. It can cause platform differences between windows (registry), macos (`kUTTagClassMIMEType`) and linux (if-else). Since...

I'm using Ultralight v1.3.0 and it seems that it doesn't support type 'number' on tag - in UI input stays unrestricted and allows typing any symbols. ![image](https://user-images.githubusercontent.com/55272228/179548565-b3238e53-40e5-4502-b65f-748e4910a84f.png)

It would be nice to have [conan](https://conan.io/) support so embedding ultralight is even easier for developers!

Currently there is a way to construct a ULString from UTF8 data, but no way to do the reverse i.e. get UTF8 data from a ULString.

OpenGL assumes (0, 0) to be bottom left, but Ultralight renders the texture with (0, 0) as top left. This results in a flipped texture. The Sample7 shows this: In...