Ultralight
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Lightweight, high-performance HTML renderer for game and app developers.
For some unknown reasons, if we create own SurfaceFactory and pass it to `Platform::instance().set_surface_factory()`, when we create a view by CreateView, SurfaceFactory::CreateSurface is getting called twice: at first time it...
Hello! The Command struct is a bit too conservative in what state it requires for it to be efficient to use for a realtime renderer. Instead of passing the viewport,...
`ulPlatformSetFileSystem()` (and other platform-related C-API calls) fail to synchronously set the underlying filesystem if the Renderer is wrapped to C-API calls prior to the call.
Hi :) **Is your feature request related to a problem? Please describe.** I would like to see Ultralight applications running on a Raspberry Pi, using direct opengl es 2.0 calls,...
Hello, Currently when building the library we get these shared objects. ```txt - libAppCore.so - libUltralightCore.so - libUltralight.so - libWebCore.so - libgstreamer-full-1.0.so - ...(others) ``` #### There are currently 2...
This sample cannot be executed correctly in windows
This issue will keep track of various things missing in Ultralight that are present in Chrome/Firefox. __CSS__ * [x] CSS user-select property * [x] CSS Radial Gradients (just needs shader...
One of the high-level goals for 1.3 is to implement a cross-platform code editor sample using the modern Monaco editor (the engine behind VS Code). A number of issues need...
Use SWIG to generate automatic, low-level language bindings for our C API to simplify the task of maintaining bindings for other languages. SWIG supports the following language targets we care...