twostars
twostars
The SMDs can be shared, but the EVTs serve entirely different purposes. In fact, AI's EVTs are slightly more primitive in that they don't really have names, they just use...
And if it has compiled, make sure Windows Defender isn't actively blocking it. You might want to just exempt the entire folder. It really hates KO.
> same here. data folder is missing in Client folder. This is because you're expected to include your own (originally 1.264 but I think it was probably bumped up to...
Most likely the packet is unhandled here. I know there's no WIZ_ITEM_UPGRADE handler at all, for one. Its WIZ_OBJECT_EVENT handler for this type is probably not implemented as well.
You can refer to the old snoxd-koserver code (https://github.com/Open-KO/KnightOnline/tree/snoxd-koserver) for it, but just don't rely on it as fact. It wasn't really intended for 1.298 in the first place.
As of #590, the anvil is loaded consistently in both clients (it wasn't meant to be visible in our client as-is). The object event trigger can be hooked up now.
This UI was drastically changed for 1.298. It doesn't work because the controls aren't loaded. The UI needs to be updated for 1.298.
Two separate issues in one here. Bold was resolved by #377
You can just render the line directly. You're assuming it has to be associated with the font. You don't need to modify CDFont for one (or well, technically 2) cases...
The server needs updated hostility logic. Officially this isn't directly related to the e_ZoneAbilityType stuff, so while the client hostility is better now, the server will still need enforcing better...