twostars
twostars
If you're looking to use this project to run a server, unless you have development experience and plan to spend a good portion of time developing this, I wouldn't bother....
The reason for this is it was written with only Korean in mind. It doesn't wrap "words" so much as it wraps characters, presumably because it makes more sense with...
Oh, yes -- for sure. It needs to be rewritten with English in mind. Was just trying to provide insight on why it is as it is in its present...
Yeah, there's no reason to handle the "dragging quickly" part. It doesn't make a lot of sense. As you've said, best to just do without.
Not when the notification is different; see resources 7682 and 7683. I know it's not used consistently in older versions, but it exists in the 1.298 TBLs and it was...
Yeah, it's just missing the correct drop packet.
You ask us if we want to use it, but you never provide your own reasoning for this proposal: 1. Why do you propose using a library for this (what...
Okay. So in another project I'm a lot further with moving away from DirectX, and this in particular is something I've attempted to do (not with GLM, but with the...
I mean reverse engineer the DX API calls the classes are using to provide the _exact_ same result as expected. e.g. ``` inline __Matrix44::__Matrix44(const D3DXQUATERNION& qt) { D3DXMatrixRotationQuaternion(this, &qt); }...
A call stack and locals/autos window would be very much useful for the first image. The latter appears that the source item isn't set, but you give us nothing to...