can attack npc, npc attack back and follow, can kill npcs.
just to inform at the current state in moradon with original exe you can attack NPCs and kill them. NPCs also can attack you and it seems like they never stop following you.
Version 0.000? Lmao anyhow rogue with lightfeet. Or priest with gate function works wonders. Probably neutrality screwed since we reverted project back. Oh ps nice master twb not showing That's how it used to be in cn/kr/tw/just clients... before they reduced the skill slots in UIF and the translators were lazy and added a static global master button... instead of skill def 0-3 or something lol. Or make yourself a GM they shouldn't be able to see you then. Cursed testmode with 10hp dmg recv and 3000 R dog last time I tied that to [testmode] in .ini files. Maybe we should read that...
Hmm maybe tracing set to high, reminds.me of 1089 mobs chasing you across the map....
maybe that character is not master, i dont know, not sure was testing with it long time ago, is blade title stands for situation in which you opened master or not ? skill tree is only opened to place some skills to hotkey to kill NPC 🗡️ not to show anything else.
The server needs updated hostility logic. Officially this isn't directly related to the e_ZoneAbilityType stuff, so while the client hostility is better now, the server will still need enforcing better hostility logic.