Tapani Pälli
Tapani Pälli
@mpiatyko Please make following changes and update: 1. "dEQP-GL45-ES3.functional.negative_api.shader.get_program_binary" should be skipped for desktop OpenGL because it assumes a null fragment shader fails to link, which isn't the case for...
I believe we should be able to close this issue now?
According to 4.6 spec (8.10. TEXTURE PARAMETERS): ``` An INVALID_OPERATION error is generated by TextureParameter* if the effective target is either TEXTURE_2D_MULTISAMPLE or TEXTURE_2D_- MULTISAMPLE_ARRAY, and pname is any sampler...
@mpiatyko Following tests do not have VAO bound before calling ```glDrawArrays``` : ``` dEQP-GL45-ES3.functional.negative_api.vertex_array.draw_arrays dEQP-GL45-ES3.functional.negative_api.vertex_array.draw_arrays_invalid_program dEQP-GL45-ES3.functional.negative_api.vertex_array.draw_arrays_incomplete_primitive dEQP-GL45-ES3.functional.negative_api.vertex_array.draw_arrays_instanced dEQP-GL45-ES3.functional.negative_api.vertex_array.draw_arrays_instanced_invalid_program dEQP-GL45-ES3.functional.negative_api.vertex_array.draw_arrays_instanced_incomplete_primitive ``` And thus are not valid. This is happening in ```ES3F_ADD_API_CASE(draw_arrays,...
For clarification, validation output was produced with ```wine apitrace-11.1-win64/bin/d3dretrace.exe ./Wow.trace```, not sure if that matches with the issue environment or what DXVK would do but that is what happens when...
In the dnf steps, option 1 (reinstall) will not work, it will keep complaining even if you remove the key from rpm. I was required to go with option 2...
Meaning of CAVEAT_SUPPORT is explained in the GL specification. It means that there is support but it comes with some extra cost: ``` CAVEAT_SUPPORT: the requested operation is supported by...