godot-python
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Python support for Godot 🐍🐍🐍
Hello, I've been able to find and get Python with CV2 to recognize gestures. I would like to use the code within Godot and I've used your Python video to...
https://github.com/touilleMan/godot-python/runs/7530573514?check_suite_focus=true#step:7:199 ```log Run meson compile -C build/ ninja: Entering directory `D:/a/godot-python/godot-python/build' [1/16] Generating src/godot/_builtins.pyi with a custom command [2/16] Generating src/godot/_builtins.pyx with a custom command [3/16] Generating src/godot#_hazmat#gdnative_interface.pxd with a...
https://github.com/touilleMan/godot-python/runs/7530366434?check_suite_focus=true#step:7:808 ```log ERROR: Can't open dynamic library: /private/var/folders/24/8k48jl6d249_n_qfxwsl6xvm0000gn/T/godot-python-test-i93xfgzx/addons/pythonscript/macos-x86_64/libpythonscript.dylib, error: dlopen(/private/var/folders/24/8k48jl6d249_n_qfxwsl6xvm0000gn/T/godot-python-test-i93xfgzx/addons/pythonscript/macos-x86_64/libpythonscript.dylib, 2): Library not loaded: /install/lib/libpython3.9.dylib ``` This is most likely due to the rpath configuration https://github.com/touilleMan/godot-python/blob/e68d3fdf267f2680cafd28fc2681290dd0f5ca58/src/meson.build#L156-L167
the documentation on the command syntax is somewhat unclear on certain things. how do i preload a scene using python?
Important, I have Python 2.7 installed system-wide, so python.exe -m pip install and variants of it as given in the readme simply execute the 2.7 version. I tried drilling down...
Opening PR. Only minor adjustments so far.
By trying the first [code](https://docs.godotengine.org/es/stable/tutorials/math/matrices_and_transforms.html#scaling-the-transformation-matrix) of the Matrixes and Transformation documentation, I do this: ```py from godot import exposed, Area2D, Transform2D @exposed class Coso(Area2D): def _ready(self): t = Transform2D() t.x...
Transporting "Your first 3D game" to python, I found something weird. Simplified code: ```python from godot import Vector3, KinematicBody class Player(KinematicBody): def _ready(self): print(Vector3.ZERO) ``` Returns: ``` ``` And this:...
Hi, I'm trying to work out how the signals work in this, I cant really find it documented. I'm trying to create a listener that sits on a root node...
if i install pyscript and then try to create a c# script in the same project, MSBuild goes into the pyscript addons folder and tries to build some cs files...