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Python support for Godot 🐍🐍🐍

Results 129 godot-python issues
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In `pyobj_to_variant`, in tools.py, it converts python objects to Godot Variants. Unfortunately there is no case in there for a python dict or even a python array. You get a...

Hi, I am currently developping an application meant to work on PC and Mac as well as on Android and iOS, however for the application to work I'd need to...

I was making a camera for my character when the game began to close its self. I realized that it was only occurring when I moved my mouse. It would...

bug

Hello, First of all, thank you for this project, this is amazing that we can run Python scripts within Godot. I only scratched the surface but it already open many...

I installed this from Asset Store, the version 0.5 It gives this error whenever I try to create a script: modules/gdnative/nativescript/nativescript.cpp:1479 - No nativescript_init in "res://addons/pythonscript/windows-64/pythonscript.dll" found So I tried...

I just loaded addon from assetlib which wrote using gd-script, unfortunately have no luck to call it. work_with_gdscript example didnt helped me much. My code: ``` from godot import ResourceLoader...

When loading the example project I also get this error: ``` Scene 'res://paddle.tscn' has broken dependencies: res://paddle.py::Script ``` The error changes, last time it was ball.py This happens on MAC...

Currently there is no automating support for the build system. What this means is exporting a project using godot-python result in a .pck/zip file which lacks the pythonscript directory (well...

enhancement
help wanted

Hi, I have a mac air with an m1 chip, I have done all the installation of the package in the correct way, but when I find myself changing the...

enhancement
macOS

I read this article,https://github.com/touilleMan/godot-python/issues/146 But I still don’t know how to export to the windows platform. I hope to build a commercial game through this, and I don’t want to...