godot-python
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Python support for Godot 🐍🐍🐍
When trying to use a control node of type TextEdit or LineEdit on Windows Godot 3.0.6 I get double the characters in the text data of the TextEdit UI node....
The options are the same as before: VisualScript, NativeScript, and GDScript. No python.
Simply tried to connect a "pressed" signal from button and create a function for it automatically, but it continues to gave the same error. Screens here: https://i.imgur.com/wNcL3jA.png https://i.imgur.com/dMI4TFk.png https://i.imgur.com/z0RDG6O.png https://i.imgur.com/IE2F9AO.png
Hi, TouilleMan, I'm trying to use Godot's Array class from python. I have a global.py script (excerpt): ``` @exposed class Global(Node): key_signal = signal() test = export(str) velocities = export(Array)...
Hi! When installed the pypy version of godot-python from the assets store, it will not generate template boilerplate, which is present with the python(cpython) version.
Hi, I think I found a big problem. Aparently having several instances of RigidBody2D in movement (through the property RigidBody2D.linear_velocity) that have a script assigned causes the frame rate to...
Hi @touilleMan ! There has been a benchmark repository(https://github.com/cart/godot3-bunnymark) for different language bindings. Since the python benchmark is missing I wrote one. The code is in https://github.com/CicholGricenchos/godot3-bunnymark/commit/9ad9897c56fe633157e50fa687855189f86685df. Thus I found...
I had a memory corruption problem in my app, so I tried turning on Application Verifier using Windows gflags (https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/gflags-overview) to see where the corruption was happening. But doing that...
 
I've worked a bit on issue #61, and I've discovered a strange behavior about Godot containers. Considering a godot array containing mutable builtin data (e.g. `Vector2`) here is what we...