directx12 topic
Adria-DX12
Rendergraph-based graphics engine written in C++ using DirectX12
XUSG
XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
DirectX-DXR-Tutorials
Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)
go-webgpu
Go bindings for WebGPU, a safe & cross-platform GPU abstraction
dx12-engine-elixir
DirectX 12 Rendering Engine
Helios
DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc :dizzy:
D3D12Renderer
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
D3d12info
A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12
ISPC-DirectX-Graphics-Samples
Using ISPC, Microsofts nBodyGravity DX12 sample has been modified to provide a fully vectorized and fully threaded CPU based backend for the compute part of the workload.