GameTechDev
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GameTechDev
IntroductionToVulkan
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Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
PracticalVulkan
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Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.
DynamicCheckerboardRendering
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Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine
GTS-GamesTaskScheduler
444
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A task scheduling framework designed for the needs of game developers.
Intel-Texture-Works-Plugin
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Intel has extended Photoshop* to take advantage of the latest image compression methods (BCn/DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior compression...