Tebjan Halm

Results 99 issues of Tebjan Halm

Option 1: input on ViewPortSetting should be a Spread of ViewportRenderInfo so multiple can be used per scene window. add a node that translates local viewport coordinates to render target...

VL.Stride

something happens at the wrong time: ![image](https://user-images.githubusercontent.com/1094716/89659622-67883b80-d8d0-11ea-8d60-50febfcbc49d.png)

VL.Stride
re:bug

The shader keys or object pin updaters aren't working for them. This is a problem because it prevents shader parts from being used multiple times in the same shader.

bug
VL.Stride

add file watcher.

VL.Stride

using the stride serialization system. for example, using something like this: https://gist.github.com/Eideren/0aa59644eb7c5b029d04b7fa5a285e62

VL.Stride

check later when we have exe export. code and test the following workflow: develop at runtime with external project, then export executable -> all assets should of course be available.

enhancement
VL.Stride

- [ ] IF region - [ ] While - [ ] For

enhancement
VL.Stride

since the proof of concept is now working, we can think of next steps: - [ ] control flow regions see vvvv/VL.StandardLibs#613 - [ ] shader source class from string...

enhancement
VL.Stride

this is more friendly to changes, as it doesn't change the signature if we want to pass in more information at a later point.

enhancement
VL.Stride

- [ ] load multiple projects - [ ] load same project again - [ ] load VL.Xenko assets and loaded ones by path - [ ] load a single...

VL.Stride