Tebjan Halm
Tebjan Halm
This could be an option to get cross platform drawing via Skia. We could join efforts with their repository. https://github.com/mono/SkiaSharp.Extended/tree/master/SkiaSharp.Extended.Svg This would leave this repo with the task of building...
Hello, my Atom feed doesn't update... My profile has two posts, but the Atom feed has only one entry. What could be the cause of this? https://pixelfed.social/tebjan https://pixelfed.social/users/tebjan.atom EDIT: The...
It would be immensely helpful if the nuget package would include the code documentation XML file. Currently one has to download the source code and do a reverse search for...
using xenko 2.1.2.1 i'd consider this a quite serious issue because writing shaders is one of the most important things when developing game graphics. reproduce: * create project Graphics/MaterialShader and...
basically, every shader generation needs to have a context that carries the ID counter/generator. on every recompile the id counter can be created together with the compilation context. this will...
basically, every input value has to track compilations and generate a new input for every sink. see this PR: https://github.com/vvvv/VL.Stride/pull/451
just noticed that materials with fuse shader generator nodes compile two times. Once there is an error and then a second time, it looks like something is a frame too...
From what I've heard, the [Xenko](https://github.com/xenko3d/xenko) graphics API is pretty much the same as MonoGame , but it has a full-featured editor, an absolute great shader language and you could...
# PR Details Adds GTAO, a high-quality ambient occlusion technique. ![image](https://user-images.githubusercontent.com/1094716/190168198-6a70e6dd-f923-4152-bca3-78c48369d1ca.png) ## Description Adds a second ambient occlusion technique. It is more expensive than the existing one but has higher...
in order to interact with the depth buffer, the text nodes need for example a Blend node connected.