Tebjan Halm

Results 99 issues of Tebjan Halm

This could be an option to get cross platform drawing via Skia. We could join efforts with their repository. https://github.com/mono/SkiaSharp.Extended/tree/master/SkiaSharp.Extended.Svg This would leave this repo with the task of building...

enhancement
platform-support

Hello, my Atom feed doesn't update... My profile has two posts, but the Atom feed has only one entry. What could be the cause of this? https://pixelfed.social/tebjan https://pixelfed.social/users/tebjan.atom EDIT: The...

It would be immensely helpful if the nuget package would include the code documentation XML file. Currently one has to download the source code and do a reverse search for...

enhancement
dotnet

using xenko 2.1.2.1 i'd consider this a quite serious issue because writing shaders is one of the most important things when developing game graphics. reproduce: * create project Graphics/MaterialShader and...

basically, every shader generation needs to have a context that carries the ID counter/generator. on every recompile the id counter can be created together with the compilation context. this will...

ShaderFX-Integration

basically, every input value has to track compilations and generate a new input for every sink. see this PR: https://github.com/vvvv/VL.Stride/pull/451

ShaderFX-Integration

just noticed that materials with fuse shader generator nodes compile two times. Once there is an error and then a second time, it looks like something is a frame too...

ShaderFX-Integration

From what I've heard, the [Xenko](https://github.com/xenko3d/xenko) graphics API is pretty much the same as MonoGame , but it has a full-featured editor, an absolute great shader language and you could...

# PR Details Adds GTAO, a high-quality ambient occlusion technique. ![image](https://user-images.githubusercontent.com/1094716/190168198-6a70e6dd-f923-4152-bca3-78c48369d1ca.png) ## Description Adds a second ambient occlusion technique. It is more expensive than the existing one but has higher...

in order to interact with the depth buffer, the text nodes need for example a Blend node connected.