Tebjan Halm
Tebjan Halm
might need clamping or some re-creation of other resources.
- [ ] copy node from VL.Xenko - [ ] add DIP for high-res displays. PR for stride
ideally, reference the VL.Stride.csproj -> see new nuget API branch in vvvv repo.
rmt: SetInitialCounterOffset rmt it's working, thank you. would make sense to put it in StructuredAppendBuffer as hotfix
currently, some custom matrix is used...
### Current state **Defined by Stride:** * Every shader can only exist once at a runtime session * The shader is the name (called class name ins stride) and the...
currently, it is a flag for the entire node, but this is not practical in some cases when some inputs need to create new instances but other inputs are just...
- [x] Ambient occlusion artefact fix - [ ] ViewportSettings - [ ] BufferView - [x] Fog - [x] Outline - [ ] BufferReadback - [x] Ambient occlusion with ortho