Tebjan Halm

Results 99 issues of Tebjan Halm

check tree view, rebuild it?

bug
VL.Stride

might need clamping or some re-creation of other resources.

bug
VL.Stride

- [ ] copy node from VL.Xenko - [ ] add DIP for high-res displays. PR for stride

VL.Stride

with centered behavior, as in beta.

enhancement
VL.Stride

ideally, reference the VL.Stride.csproj -> see new nuget API branch in vvvv repo.

enhancement
VL.Stride

rmt: SetInitialCounterOffset rmt it's working, thank you. would make sense to put it in StructuredAppendBuffer as hotfix

bug
VL.Stride

currently, some custom matrix is used...

enhancement
VL.Stride

### Current state **Defined by Stride:** * Every shader can only exist once at a runtime session * The shader is the name (called class name ins stride) and the...

VL.Stride

currently, it is a flag for the entire node, but this is not practical in some cases when some inputs need to create new instances but other inputs are just...

VL.Stride

- [x] Ambient occlusion artefact fix - [ ] ViewportSettings - [ ] BufferView - [x] Fog - [x] Outline - [ ] BufferReadback - [x] Ambient occlusion with ortho

VL.Stride