VL.StandardLibs
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ShaderFX next steps
since the proof of concept is now working, we can think of next steps:
- [ ] control flow regions see vvvv/VL.StandardLibs#613
- [ ] shader source class from string to avoid implementing all nodes for all types as individual shader files
- [x] make a shader node factory from xenkos hlsl definitions now: vvvv/VL.StandardLibs#194