Tebjan Halm

Results 196 comments of Tebjan Halm

@azeno is that what the copy on write does? and is it possible to have constructor parameters as input pins?

nevermind, this should be done via collider shape descriptions, which re-generate everything on change.

to be on par with the VL.Stride.Integration workflow it also needs: - [x] Application Export - [x] Mainloop control (foreground/background fps)

**PickingComponent:** Outputs * Hovered * Is Down * Pointer Event **Picker => Default:** Outputs: * Picked Entities **Picker (Points Advanced):** Inputs: * Spread Outputs: * Picked Entities SceneWindow: New Inputs:...

@azeno this is where the base folder gets initialized, should be easy to add an initial root folder parameter: https://github.com/stride3d/stride/blob/master/sources/core/Stride.Core/PlatformFolders.cs

Mouse Keyboard Touch nodes as entities. provide position in UV, hecto pixel top left, DIP? is Y up or down?

This evaluation only focuses on text events but doesn't include other event sources like touch. The reason we used SDL in the first place is to have touch events, which...

this is also an issue when adding multiple renderers at once. it is not 100% guaranteed that they will execute one after another. new APIs like DX12 and Vulkan use...

Right, if you do custom rendering and order is important, use one RenderEntity and connect everything to that one (via groups). The scene graph orders the entities by material in...

related to vvvv/VL.StandardLibs#389 and vvvv/VL.StandardLibs#333