Tebjan Halm

Results 196 comments of Tebjan Halm

On the user side, it should just be this: ```c# class UserAudioSource: CustomAudioSourceBase { // Callback from the audio engine public override bool ComputeAudioData(AudioData bufferToFill, out bool endOfStream) { //...

There might be some hints in here as well: https://blogs.unity3d.com/2018/08/15/webassembly-is-here/

from my understanding, the .netstandard2.0 could also just be dropped/deleted. With .NET 8 around the corner and the small community of contributors, the less complexity we have the better.

Would be interesting whether this issue was there before .NET 8 and the FastTextRenderer rewrite...

We can also enable GitHub projects for this. It is easier to track issues in a Kanban than as checkboxes that need a text edit.

Hi all, Thank you for the discussion and the proposition from Elinam LLC for taking over the project. I want to present an alternative approach that aligns with maintaining the...

Doesn't Avalonia use Skia for rendering? If you use the ANGLE backend for Skia, as we do. you can render directly into stride textures with Skia/Avalonia. see: https://github.com/vvvv/VL.Stride/blob/preview/2021.4/packages/VL.Stride.Windows/src/SkiaRenderer.cs This would...

downloading GPU data, e.g. the stride render output to CPU is the problem, this will block or have a long delay. rendering on CPU and uploading to GPU is not...

just for reference: https://github.com/vvvv/VL.StandardLibs/issues/115

super idea, rework for buffers is overdue...