VL.StandardLibs
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Entity Picking
use latest PickingRenderFeature!
PickingComponent: Outputs
- Hovered
- Is Down
- Pointer Event
Picker => Default: Outputs:
- Picked Entities
Picker (Points Advanced): Inputs:
- Spread<PointerPoint>
Outputs:
- Picked Entities
SceneWindow: New Inputs:
- Picker
- Enable Default Picker => false
- [ ] Add picking help patch
- [ ] Check multiviewport (picking per view/mouse)
- [ ] Adjustable picking render target size (change precision)