sverx
sverx
the icing on the cake would be to support both an _image_ (used then to generate the tileset) or an _uncompressed binary file_ tileset as the `-sourcetiles` parameter
I don't think I get what you mean here... can you load a source image **and** a VRAM dump? :thinking:
That's a good idea - also because I didn't consider that the existing decompressor could be 'not safe' for screen on. How do you know which aren't? :thinking:
uhm... maybe we could presume that those that don't change interrupt status would run with disabled interrupts? :thinking: I mean, it really doesn't make much sense but, how is one...
They should work, provided you are using the _sprite_id_ returned by `SMS_addSprite()` (compiled without `NO_SPRITE_CHECKS` defined) or by `SMS_reserveSprite()` ... :thinking:
Quite recently in fact I _hacked_ in something along that line, but you need to recompile the library adding the `METASPRITE_DELTA_TILES` define to the compilation. Then the offset can be...
This fix is terribly wrong! On the SMS/GG/MD PSG chip you CAN update only the low bits of the tone. PSGlib engine does that all the time (vibratoes). Please revert...
OK sure! :smiley:
> Does GPGX emulate this correctly? Are you asking me? I have no idea! 😅
> My project has become extremely tight on RAM, even shaving 6 bytes makes me happy... yes I'm in trouble. :astonished: :astonished: so you'll not be happy to see that...