sverx
sverx
> Drawing lines and circles will invert the pixel when there are using the same pixel coordinates. I'm not sure I get what you mean here :thinking: > We could...
I went through your latest commits and it looks like it's not working as expected. For instance, if you initialize the bitmap with green as foreground color and black as...
Sorry, this is not going towards the way it should work, especially the setPixel function should never affect the BMP background color. Let me try to be clearer with some...
Let's make this simpler, let's leave the `EXISTING_FOREGROUND_COLOR` / `EXISTING_BACKGROUND_COLOR` parts out for now. Something like this would work just fine: ``` --- setPixel (x, y, pixel_color): - retrieve color...
Back to this! I tried to rework your SG_setPixel, and this is what I got (note: _untested code_!) So this works as one would expect: the pixel on screen at...
I wanted to see if the code above was actually really working, so I made a quick test using code from your example. It works, I just had to rename...
I just pushed an update to SGlib adding support for a bitmap mode, and I have rewritten the C function to put a pixel in assembly so that it's way...