sverx

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I'm getting a ton of these errors too... but I'm not concerned about the messages, mainly about the audio being totally broken, at least on my Linux machine. :thinking: I'm...

I suspect for some reason the replay of the audio uses less data than what the audio engine renders, or the audio engine renders too much data compared to what...

The audio coming from the application is definitely at 44100 samples/sec according to `pactl list sink-inputs` ``` Sink Input #62 Driver: protocol-native.c Owner Module: 12 Client: 160 Sink: 3 Sample...

I had missed this completely, sorry!

I really have to learn how to explain things correctly... What I meant is: the dual-paletted image we want to convert might be mainly using the sprite palette, and that...

I'm reviving this issue because I'm (trying to) add more examples to the repository, but I'm not very good at makefile-fu :roll_eyes: Any idea about how to add the call...

note: this happens both with the release version and with the pre-release build

How do I set that within the program?

If you want to reverse the order of the sprites you can't simply copy the bytes to SAT in reverse order, you need a specific function to perform a reversed...

The idea behind the music attenuation was to allow a different volume ratio between the BG music and the SFXs, so I never thought about attenuating the SFXs. I will...