Robert Swain
Robert Swain
> Sorry for not responding earlier, I was a little busy the last few days. Thanks for taking a look already. There are some aspects of this PR that I'm...
> Ok I'm all caught up on the MSAA + tonemapping issue and its solutions. > > Some thoughts: > > 1. It looks like a "inverse tonemapping" (or approximate)...
The panics looks like fairly simple pipeline configuration omissions. Giving this a look through in its current state...
> > Is upscaling only enabled if an UpscalingTarget is inserted on the view? > > It is technically enabled everywhere. The upscaling node/pass doubles as the ldr/intermediate texture ->...
Both responses are useful. That said, if one is using nested arrays with the current enoki release, to leverage packets, so something like: ```c++ using FloatP = enoki::array; using Vector3fP...
Hmm, I can also see the chunk borders. Kind of cool with LODs but... :) And this is broken too:
I've tried it for my blocky voxel terrain stuff and it's really slow. Perhaps it's useful for someone?
> The main reasons I chose to include it early: > > * Iteration times are critical for gamedev. Slow compile times == bad impressions. We dont want to lose...
> Has the usage of [Parry](https://github.com/dimforge/parry) been considered? Given that [Rapier](https://github.com/dimforge/rapier) will be the goto physics library for anything that uses (3d) physics, shouldn't we aim for maximum interoperability and...