Robert Swain
Robert Swain
It was noted on Discord that UE and Godot gain a lot from GPU instancing, particularly for foliage and ‘kit bashing’ for rocks and things like that where you can...
@micahscopes - the video you linked is gone unfortunately. I'm going to read back through the beginning of this thread to see what has been discussed but what had you...
I still haven't read all of this thread, as far as I can remember, but I'm having ideas and I may even have written the ideas before, such is my...
I'm starting to get ideas about the problems and solutions. ## bevy API user concerns - Instance data (e.g. mesh transforms) - Multi-instance data (e.g. material data) - What can...
Oooooo! Cool! I'm going to have to re-read what you wrote a couple of times to understand it I think, but it certainly sounds promising!
> I've been working on an instanced renderer for a project of mine that should be useful here; the code isn't hosted yet, but I should be able to split...
@james7132 @hymm what CPUs do you both have?
Results from an M1 Max, running `many_cubes -- sphere` for 1500 frames: With this patch: ```patch diff --git a/crates/bevy_ecs/src/query/state.rs b/crates/bevy_ecs/src/query/state.rs index 60643ace4..014ad7ab5 100644 --- a/crates/bevy_ecs/src/query/state.rs +++ b/crates/bevy_ecs/src/query/state.rs @@ -936,15 +936,15...
Any chance you could address the feedback and update this on top of `main` @jakobhellermann ? It would be good to get this and bloom in for 0.7. :)
Oh, and either removing the upscaling key, or exposing and implementing it. I am fine with removing it for now and when we have some sensibly-configurable upscaling options, we add...