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Add merger that supports ambient occlusion evaluation
This is still not correct as can be seen in the image below, but I think it is close. It can surely be more optimised as it is likely calculating the AO value multiple times per vertex position. I was thinking that perhaps a hash table of Stride, i32 in the merger could be used to avoid recalculation.
Hmm, I can also see the chunk borders. Kind of cool with LODs but... :)

And this is broken too:
