Robert Swain
Robert Swain
> I originally started with `seconds_since_startup_wrapped` but since it's not actually since startup it felt a bit misleading. It is the second since startup, but wrapped. :) > > I...
The goal here with wrapping of elapsed time is for when you need an elapsed time value that does not suffer loss of precision beyond some threshold. I was thinking...
I agree with everything @IceSentry wrote there though I’m not sure about whether there are more available options nor which to choose at this moment. @cart any input?
Generally I would expect people to scale and possibly offset the time value before taking the sine or cosine to adjust the frequency and phase. I haven’t thought so hard...
I’ve been working on a depth prepass. The main difficulty is in making it work in a nice way with custom vertex shaders without doing a bunch of unnecessary vertex...
Fixed in the above PR. I've proposed that it go into a 0.8.1 if we make a patch release. But that's up to @cart .
shadow_biases is meant to look like that unless you adjusted the biases to appropriate values.
Random thoughts incoming: - Does `WSI` mean windowing system integration? It's unfortunately not the most searchable abbreviation. - For `PRESENT_STATISTICS` I feel that the `PRESENT` is needed to differentiate from...
I forgot that this was never merged. Definitely something we want to do in my opinion because of how ViewUniform is reused.
This would be very useful to be able to ship one version that detects WebGPU / WebGL2 support, and selects the backend as appropriate at runtime, plus exposes the features...