Steve Halliwell
Steve Halliwell
Misread title, it's a 2022 issue, so less urgent so pushed back a bugfix version.
Thanks for the PR. Clarifying, the minor, purely visual bug mentioned is the connecting lines not matching perfectly the snap point during while user is dragging. Having looked at the...
The new save system (targeting 3.14) doesn't attempt to save positions and does not make any attempt to save tweens. It does save character state though. Can you give more...
Potentially a similar issue to the character selection field not saving that was solved a while ago. But without more info it's very hard to track down.
Just from the file path, seems to come from a thirdparty dep. So we'll either check there for updates or consider bringing it out into our own fork, if the...
More details would be appreciated here. Did a quick check in 2020.3.11 and 2021.1.10 and the toggles seemed to be working and having the desired results in the editor.
@CG-Tespy You're all good. This PR is for monitoring on going work. I've pulled your original PR into a local within Fungus. I've already gone through and consolidated much of...
@TheEmbracedOne Added to the other issue tool. The intent is that you won't need both to get what you are after. Hopefully be able to confirm that once 3.14 gets...
@TheEmbracedOne sorry for the confusion. The save system does not use playerprefs at all, it is the SaveVariable and LoadVariable commands that do and will continue to use the player...
@CG-Tespy Thanks, I've merged in your View PR. Looking forward to any further thoughts, suggestions, and/or changes.