Steve Halliwell
Steve Halliwell
A number of questions and requests around either creating flowcharts at runtime or using parts of fungus without using Flowcharts, Blocks, and Commands to talk to systems. Creating flowcharts at...
New features, such as audio and save need to be validated in webgl builds, as does the general behaviour of Fungus on that platform for 2019.4 and 2020.x At present...
When attempting to publish 3.13.7 to the asset store we ran into a number of rule violations due to changes in asset store package requirements. Until these are resolved we...
In Unity 2020.1 the new Input package is verified and as such we should be able to have it take the place of the any existing Input calls directly in...
Follows on and extends #782 Big Changes and Additions from the previous save system: - Saves now live in their own files. - Saves can be used as 'slot based'...
There's a newer version in the repo here, https://github.com/dentedpixel/LeanTween Related work appears to have stopped on LeanTween. It may be a good idea to either look for an alternate, an...
Presently we put a call frame on and put on the value stack 1. this/closure 2. args 3. returns So when we return we shuffle those returns down to the...
Routinely running into the desire to be able to do something akin to a tween in development. ```js Tween.Value( 1, 0, 2, Ease.InCubic, fun (v) {SetGameObjectAlpha(someGo, v);}, fun () {SetGameObjectActive(someGo,...
Presently if is a statement, not expression, doesn't allow ```csharp var a = if(true) 1 else 0; ```
Even being arrays of double, we have found value in ```js class Foo { x = [], y = [], } ``` as passing these component arrays around between systems...