fungus icon indicating copy to clipboard operation
fungus copied to clipboard

Character gets cleared in Say dialogues seemingly randomly

Open TheEmbracedOne opened this issue 2 years ago • 4 comments

Describe the bug Every now and then I run into an issue where a flowchart in any of my scenes gets all of its Say dialogue's character entry cleared.

This is always selective; usually it's just one or a few flowcharts in the scene and never all of them, and I can't seem to find out what's causing it. @breadnone confirmed encountering the issue and suggested clearing the Library folder as a solution that worked for him. He also suspects it might not be a Fungus problem but a Unity-related problem instead, something to do with caching. I'm not sure.

Expected behavior The "character" entry, once set, should remain set.

Screenshots Unity_8NW9SEDKGc

Versions & Platform (please complete the following information):

  • Unity version 2020.3.3f1
  • Fungus Version 3.14 (I cherrypicked some changes from github)
  • Editor OS: Win10

TheEmbracedOne avatar Aug 25 '21 19:08 TheEmbracedOne

I've experienced this randomly not just for SayDialog command

breadnone avatar Aug 26 '21 05:08 breadnone

Potentially a similar issue to the character selection field not saving that was solved a while ago. But without more info it's very hard to track down.

stevehalliwell avatar Oct 13 '21 20:10 stevehalliwell

I still cant say what's causing it. For the time being I've added some editor tools to my flowchart window that can mass-set the character entry. Most of my flowcharts use one or two characters so it's a relatively painless process... I'm not convinced this is a Fungus-related issue (maybe we should close this issue?)

TheEmbracedOne avatar Oct 20 '21 21:10 TheEmbracedOne

Interestingly, I have not run into this issue ever since - coincidentally, I have also changed the structure of my project which I think is the reason why this is no longer an issue. I used to have Flowcharts as part of prefabs, and I noticed that these prefab Flowcharts were the ones that "dropped" character info, so I think the issue is to do with Flowcharts WITHIN prefabs specifically.

TheEmbracedOne avatar Sep 24 '22 13:09 TheEmbracedOne