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Ability to produce AI "profiles"?

Open stefanhendriks opened this issue 2 years ago • 0 comments

For #540 , instead of hard-coding difficulties make the Skirmish AI more flexible?

Another step forwards would be to make the AI scriptable (in LUA, or other languages); but thats for later (if ever)

idea:

[EASY]
; worsen Accuracy by 20%
AccuracyDeathHandFactor=0.8
StructureBuildOrder=some kind of list of things to build?
CreditsFromHarvesterFactor=0.8

[UNFAIR]
; improve accuracy by 20%
AccuracyDeathHandFactor=1.2
StructureBuildOrder=some kind of list of things to build?
CreditsFromHarvesterFactor=1.2

See also: https://discord.com/channels/841281720824234014/841321547284217867/969540929394466866

stefanhendriks avatar Apr 29 '22 10:04 stefanhendriks