Results 89 comments of StanR

Keep in mind that with difficulty increasing mods the amount of maps in that range is way bigger. 9+ stars is the norm for the top players in pretty much...

TC is similar in difficulty increasing effect to HD so it should be fine if HD is allowed to be used for the medal in question I think, though I'm...

This looks like something that should be fixed game-wide and not pp-wide, if anything. I also don't think it's worth the code complexity (as in, spending any lines at all)...

Misscounts on the replay and on the result screen are different. As for why it's not 0 - pp is being calculated for the portion of the map that was...

I'd say its a perspective thing - you could say that failing a beatmap equals to missing all remaining objects, or you could say failing a beatmap equals to playing...

PP counter uses [partial beatmaps](https://github.com/ppy/osu/blob/master/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs#L108) and the real amount of misses, so if you insert misses it won't be correct. For it to match you'll need exact fail time and...

!diffcalc RULESET=osu OSU_A=https://github.com/ppy/osu/tree/pp-dev OSU_B=https://github.com/ppy/osu/pull/35724

Will be fixed by https://github.com/ppy/osu/pull/27691 @smoogipoo this is indeed a deploy blocker until that PR is merged