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Scale the text colour on the difficulty badge.

Open AndyShiue opened this issue 4 months ago • 5 comments

Scale text colour on the difficulty badge for maps with really high SR. The below images explain all:

before: old badges

after: new badges

I cannot really play maps with SR>6.5 so this is not really useful for me. However it's really cool so I did it :) I guess directly specifying the color attribute of the difficulty badge would not be a good idea but I don't know what's the right way yet. It's so welcome if someone can point out how to fix it. If this idea eventually become appreciated, it's also fine to bikeshed on how the colour spectrum should be.

AndyShiue avatar Aug 25 '25 11:08 AndyShiue

Judging by the fact that @peppy has historically been on record saying that star rating should basically never be allowed to exceed 10, I don't think we want any of this.

bdach avatar Aug 25 '25 12:08 bdach

Ok then because I just did it for fun

AndyShiue avatar Aug 25 '25 12:08 AndyShiue

This doesn't look bad on paper, but I'm not sure we should be supporting this based on how few maps fit this criteria.

Let's close for now and revisit if it ever becomes relevant.

peppy avatar Dec 11 '25 06:12 peppy

Keep in mind that with difficulty increasing mods the amount of maps in that range is way bigger. 9+ stars is the norm for the top players in pretty much all rulesets, and while they're a tiny percentage of the playerbase they have the biggest reach aka the rest of the playerbase sees 9+ stars more often

Star rating not exceeding 10 is kinda not possible anyway unless we want to rescale everything as soon as a new hardest map drops

stanriders avatar Dec 11 '25 09:12 stanriders

Dunno then, I'm not against adding colour if there's valid usage for it.

peppy avatar Dec 11 '25 09:12 peppy