StanR
StanR
Changes included here: 1. Slightly raw aim buff (which does **not** include slider aim or high bpm aim) 2. Add OD multipliers to ok/meh miss additions for relax (https://www.desmos.com/calculator/bc9eybdthb), remove...
We're developing a website that requires frequent batch-updating players' statistics (potentially on all rulesets as well) and `/users` endpoint seems to be a perfect fit for that, except it's locked...
``` Thread 1 "dota2" received signal SIGSEGV, Segmentation fault. 0x00007fffefc13de0 in ?? () (gdb) bt #0 0x00007fffefc13de0 in ?? () #1 0x00007ffffcb59572 in ?? () from /mnt/c/Projects/Stuff/dota2/game/bin/linuxsteamrt64/libvstdlib.so #2 0x00007ffff44de323 in...
Part of https://github.com/ppy/osu/issues/22130, closes #2510 - [ ] Requires https://github.com/ppy/osu/pull/26356 I'm aware that unexpected PRs like this are not really welcomed, but I believe lack of quick way to see...
Prereq for https://github.com/ppy/osu/pull/26340
Relevant figma design (not matching 100%, was taken as inspiration): https://www.figma.com/file/ocltATjJqWQZBravhPuqjB/UI%2FPlayer-Card?type=design&node-id=42-1189&mode=design&t=lr0a8PR9pPC0mCUK-0  Something I should've done in the first PR honestly. I'd say this is as much info as this...
This PR addresses a couple of rhythm evaluation issues in osu!: 1. Removes island length size bonus completely 2. Heavily nerf repeated islands (https://www.desmos.com/calculator/gng9y2wfjl) 3. Changes delta difference comparisons to...
Makes previous hitobject slightly transparent to show that its expired and adds proper fade out animations instead of abruptly deleting the object 
Something that shouldve been done long ago