Slider cheese for easy PP (New PP system)
Type
Other
Bug description
I'm not sure where to report this, but I hope this is the right way to report an issue.
But I've noticed that you can cheese sliders way to much with the new PP system, especially slider breaks. It seems like slider breaking barely causes any dent in your PP (see video for an example). Slider ends feel the same way too, you lose acc like normal but you don't lose much PP for them either. (accuracy PP also doesn't get affected by that, although idk if that was intentional or not)
This wasn't the case before, at least with slider breaking due to Combo Scaling. Slider ends didn't lose much but still got affected a little since they didn't give combo.
Not sure if the video shows enough info, so here is the full score link: https://osu.ppy.sh/scores/3666046260
The last image is someone that got a 1k from https://osu.ppy.sh/beatmapsets/1376308#osu/2844649 , where they didn't even track the sliders.
Last edit: https://osu.ppy.sh/scores/3667083315 (this is probably the best example. I got 128/144pp even though I only hit a single sliderend and slider broke like crazy)
Screenshots or videos
https://github.com/user-attachments/assets/ef7e5c63-2996-495c-8979-9c7b988adbfd
Version
2024.1009.1-lazer
Logs
cc @ppy/osu-pp-committee
Will be fixed by https://github.com/ppy/osu/pull/27691
@smoogipoo this is indeed a deploy blocker until that PR is merged
Will be fixed by #27691
@smoogipoo this is indeed a deploy blocker until that PR is merged
only partially Flami score is only down to 770pp iirc consider also merging https://github.com/ppy/osu/pull/29991
The Flami score will go to around 700pp with https://github.com/ppy/osu/pull/27691, which sounds reasonable to me.
Going to call this one fixed.