sprunk
sprunk
@Anarchid has a problem (feel free to edit the ticket): >selecting cloaked unit temporarily renders them uncloaked for me, does this happen to anyone else? >i think this may be...
If you queue a jump order and fling a jumpy at enough horizontal speed it can fail to land because `gadget:CommandFallback` normally only gets processed once per slowupdate. Perhaps jumpies...
You basically never want to select actually everything. Really you want to select the highest rank stuff, or all combat or something like that. I remember bringing this up loosely...
Cons sit idly in a retreat zone, they could lend a hand to each other.
Currently a detected enemy Eraser does not show its cloak aura effect, I think it would be good to show that because it's important while being easy to miss, and...
 The "concrete pavement" decal disappears immediately on death since it is set to expire in 1/30th of a second. Perhaps it was meant to disappear in 30 seconds instead?...
Empty piece is where the arrow points but the ribbon draws in front of the wing. 
Recent engines offer better tracing/profiling tools (Tracy) and Beherith claims that `pairs(map)` is faster than even the `IterableMap.GetBarbarianData` interface). Perhaps worth repeating whatever measurements had originally been made, or just...
See https://github.com/ZeroK-RTS/Zero-K/issues/3489#issuecomment-1911580874 There seems to be StartSkidding and StopSkidding which may be what gets called in the gaps where StartMoving and StopMoving aren't. Check if that seems to be the...
Siege tanks gotta siege.