UnrealGDK
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SpatialOS GDK for Unreal Plugin
## Description `AActor::bActorEnableCollision` is not currently persisted on authority handover. This can lead to various physics/collision related issues after an authority transfer. ## Workaround If modifying `AActor::bActorEnableCollision` from it's default...
## Description Actors with `ReplicateMovement` enabled and non-replicated root components don't get transform updates. ## Expected behavior Actors with `ReplicateMovement` enabled and non-replicated root components don't get transform updates. Indeed,...
## Description Schema generation can fail for replicated `TSubclassOf` arrays. ## Expected behavior No errors or breakpoints when generating schema. ## Current behavior A breakpoint can occur when schema is...
## Description Cloud Deployment Warning: `Failed to get stats for container. This worker may be missing some metrics.` ## Expected behavior * No warnings. ## Current behavior * Warn in...
## Description Cloud deployments look for `UnrealSimulatedPlayer` even when I deploy without Simulated Players. ## Expected behavior * No warnings. * If I deploy without Simulated Players, `UnrealSimulatedPlayer` should not...
**Issue** Changing some SpatialOS settings after launching a local deployment will invalidate the currently launched deployment (e.g. Changing the number of servers, or toggling using Query Based Interest), as these...
We are accepting issues and we want your [feedback](../README.md#give-us-feedback). ------- ## Description When you return an `ErrorMessage` from `GameMode::PreLogin` (it's non-empty), SpatialOS doesn't account for it in `SpatialReceiver::ReceiveActor` where it...
We are accepting issues and we want your [feedback](../README.md#give-us-feedback). ------- ## Description After possessing a pawn that is currently controlled by a different player (or exchanging pawns), the movement will...
**Issue** Replicated TimelineComponents are not supported. **Workaround** Use an alternative method of achieving the desired behaviour, such as playing the timeline on a multicast event, or replicating what is changed...
## Description On iOS & Android, Example Project clients the error **PROJECT HAS VERTEX FOG ON MOBILE DISABLED** appears on screen. You can read more about Vertex Fog and mobile...