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SpatialOS GDK for Unreal Plugin

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## Description When connecting an iOS client to a local deployment using the Launch dropdown menu, this error appears in the Output Log: **LogSpatialDeploymentManager: Error: Failed to authenticate against SpatialOS...

known-issue

## Description When an iOS client is connected to a cloud deployment of the Example Project this error appears in the logs: **[UnrealClient-PlayerId-378a2c21-5cb5-4a5a-b945-75262c859f3c:UnrealClient] SlateUser [356384768] notified of a touch starting...

known-issue

## Description The replication condition `COND_SkipOwner` will not always skip the owner with Spatial networking enabled. ## Expected behavior `COND_SkipOwner` properties should skip replication to clients who own that particular...

known-issue

## Description In Unreal, when you specify a RepNotify variable with the OnRep function accepting an argument, Unreal passes the old value of the variable as the argument. This old...

known-issue

Repo: 1. Set up a scenario in which you have a player character who has weapon as a child. 2. Attach a weapon attachment to the weapon by setting the...

known-issue

### Steps to reproduce 1. Output the `LocalRole` of the player's character during BeginPlay 2. Notice that it is not ROLE_AutonomousProxy 3. Add a short delay before querying, and notice...

known-issue

When data is replicated at the same time for actor and one or more of its subobjects, the sequence on the receiver is the following: Native networking: Data is received...

known-issue

## Description The UnrealGDK requires schema to interoperate between the Unreal networking stack and the SpatialOS networking stack. Schema is generated by referencing Unreal's reflected data within the editor. If...

known-issue

Hello! Project seems like killed for public. I finally collected a small team to start working on game and we (hopefully) are able to do everything we need. SpatialOS looked...