UnrealGDK
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SpatialOS GDK for Unreal Plugin
## Description When connecting an iOS client to a local deployment using the Launch dropdown menu, this error appears in the Output Log: **LogSpatialDeploymentManager: Error: Failed to authenticate against SpatialOS...
## Description When an iOS client is connected to a cloud deployment of the Example Project this error appears in the logs: **[UnrealClient-PlayerId-378a2c21-5cb5-4a5a-b945-75262c859f3c:UnrealClient] SlateUser [356384768] notified of a touch starting...
## Description The replication condition `COND_SkipOwner` will not always skip the owner with Spatial networking enabled. ## Expected behavior `COND_SkipOwner` properties should skip replication to clients who own that particular...
## Description In Unreal, when you specify a RepNotify variable with the OnRep function accepting an argument, Unreal passes the old value of the variable as the argument. This old...
Repo: 1. Set up a scenario in which you have a player character who has weapon as a child. 2. Attach a weapon attachment to the weapon by setting the...
### Steps to reproduce 1. Output the `LocalRole` of the player's character during BeginPlay 2. Notice that it is not ROLE_AutonomousProxy 3. Add a short delay before querying, and notice...
When data is replicated at the same time for actor and one or more of its subobjects, the sequence on the receiver is the following: Native networking: Data is received...
## Description The UnrealGDK requires schema to interoperate between the Unreal networking stack and the SpatialOS networking stack. Schema is generated by referencing Unreal's reflected data within the editor. If...
Hello! Project seems like killed for public. I finally collected a small team to start working on game and we (hopefully) are able to do everything we need. SpatialOS looked...