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AActor::bActorEnableCollision is not currently handed over

Open oblm opened this issue 4 years ago • 1 comments

Description

AActor::bActorEnableCollision is not currently persisted on authority handover. This can lead to various physics/collision related issues after an authority transfer.

Workaround

If modifying AActor::bActorEnableCollision from it's default state, re-apply those changes within Actor::OnAuthorityGained.

Internal ticket:

UNR-4146

Environment

  • HEAD of UnrealGDK master & UnrealEngine 4.26-SpatialOSUnrealGDK
  • Windows 10

oblm avatar Mar 31 '21 10:03 oblm

This might have something to do with collision not being replicated by design in UE4 see this discussion.

jpetanjek avatar Apr 11 '21 00:04 jpetanjek