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Execute time-based commands when game is paused

Open RonanPearce opened this issue 9 years ago • 2 comments

It would be useful to be able to execute some time based Fungus commands like Fade Screen even when the timeScale has been set to 0 (game is paused).

See this forum post

RonanPearce avatar Sep 21 '15 09:09 RonanPearce

Also requested by gyd in this forum post

chrisgregan avatar Sep 25 '15 15:09 chrisgregan

We've added partial support for this in the new Lua scripting system. LuaUtils has a timescale property, if you use the luautils.gettime() or luautils.getdeltatime() functions in Lua you will get a scaled time value.

chrisgregan avatar Apr 15 '16 10:04 chrisgregan