fungus
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Execute time-based commands when game is paused
It would be useful to be able to execute some time based Fungus commands like Fade Screen even when the timeScale has been set to 0 (game is paused).
See this forum post
Also requested by gyd in this forum post
We've added partial support for this in the new Lua scripting system. LuaUtils has a timescale property, if you use the luautils.gettime() or luautils.getdeltatime() functions in Lua you will get a scaled time value.