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An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.

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**Describe the bug** I have multiple scenes with flowcharts in each of them with a few global variables. when trying to run the game and initially everything works correctly the...

bug

It'd be neat if users could choose to colour blocknames on nodes the exact same way as custom tint but for colouring the name of the block: ![Unity_hzHQ9mrrSr](https://user-images.githubusercontent.com/16197906/176045678-45bd0c87-f044-4a1b-b015-7e99313635e4.gif) **Is your...

Currently, the localization keys follow this format: `TYPE.LocalizationID.###.Character` where LocalizationID is flowchart name (usually? I'm not sure, it is in my project, but I do name my localizationID my flowchart's...

enhancement

There are maybe 10 things I can think of that this would help me do, from quickly setting a variable to a sound effect to splitting the destination of a...

Since fading in and out for Say commands is a thing, it feels like Fade In should also be an option for Menu commands also. Screenshots Menus are always displayed...

**Describe the bug** I swear I had this issue in the past and I remember talking to people about it but I'm either amnesiac or imagined it or some other...

bug

**Describe the bug** "Write Whole Words" setting is either ignored or bugged when using TMP in Say dialogues. The setting works perfectly when using Unity's default Text objects, **To Reproduce**...

bug

A number of questions and requests around either creating flowcharts at runtime or using parts of fungus without using Flowcharts, Blocks, and Commands to talk to systems. Creating flowcharts at...

enhancement

![CleanShot 2021-12-09 at 09 16 50@2x](https://user-images.githubusercontent.com/25385583/145512585-04911ce2-8b46-4c1c-975a-e654b1534d3a.png) ### Description Hello! I recently released a commercial game with Fungus doing a lot of the heavy lifting including localization for dialogue. While this...

### Description Added an error checking button and a checking for unused variables button to both the flowchart window and the flowchart editor. This serves as a "sanity check" that...