smcameron
smcameron
/* contact_pos->v.z, UI_COLOR(nav_ring)); */ contact_pos->v.z, UI_COLOR(nav_asteroid)); Yeah, you shouldn't have to change the code just to change (most) colors. It's reading the colors from user_colors.cfg *somewhere*, but if your XDG_DATA_HOME...
You are probably correct. I only meant that for *most* colors, no code change is required, and mentioned all this in case you might be unaware of the system that...
> But in fact, the game seems to ignore this permanently pressed button perfectly. > > Do you know why ? I would take a guess that it is because...
> If you mean "in joystick_test" You are perfectly right ! > Joystick_test only react to the switching states ! > (OS side, on jstest-gtk, they are well seen permanently...
> > patches to improve matters in this area are welcome > > Not hazardous area, i will care of that Patches in other areas are welcome too, I didn't...
> I haven't yet looked at how universes are generated. Is it random? Partly random. Within ~/.local/share/space-nerds-in-space/share/snis/solarsystem/ there is a directory per solarsystem. In each directory is a file called...
34e745aff8b947b7940f2b58453a2404466b0edf Not every warp gate should allow access to every adjacent star system e5c143ccec30d667ba99fb654c034b8a60063b88 Reduce number of star bases e2ec936537241ef4e93f1abd7a217a72f0e074d9 Reduce number of warp gates per solarsystem
Now that not every planet has a starbase due to e5c143ccec30d667ba99fb654c034b8a60063b88 the descriptions of planets generated by infinite_taunt.c:planet_description() sometimes refer to non-existent starbases.
e7d980108f6f0b63139c7307b6b70ca08239e8a0 Don't mention starbases in desc. of planets w/o starbases
Thank you for your bug report. Can you reliably reproduce this? Is it with specific image files? I've not seen such a problem myself before, but, if you can reliably...