Sam Lantinga

Results 1875 comments of Sam Lantinga

Okay, the complete change proposal is up, and https://github.com/libsdl-org/SDL/issues/6876 has been updated with the list of headers that aren't touched. One nice thing is that with this new proposal, only...

The bulk of this work is done! Feel free to open new issues for additional cleanup or to revert bad ideas. :)

Maybe instead we should spend time moving some of the GitHub workflows to once daily and add this to it? The ones that should be run every commit are: Build...

Yeah, that's a great idea.

> Should we rename functions like `SDL_GetGamepadNumTouchpadFingers` to `SDL_GetNumGamepadTouchFingers` to match other conventions? Yep, this is done in a06a593aa.

> And I noticed missing oldtype #define for the following: > > ``` > SDL_GameControllerTypeForIndex > SDL_GameControllerNameForIndex > SDL_JoystickNameForIndex > SDL_NumJoysticks > SDL_SensorGetDeviceType > SDL_SensorGetDeviceName > ``` There are no...

SDL 2.0 is now in maintenance mode, and all inactive issues are being closed. If this issue is impacting you, please feel free to reopen it with additional information.

Windows is the only platform where you could conceivably do this. Windows RT / Xbox, iOS, PSP, etc. all require you to have a separate file with the main implementation....

That's kind of how it already works, there just isn't a good way to dynamically register the backend drivers or integrate them into the build system.

I think if we do this, we should convert existing platform code to use it. If all platforms are implemented that way, it'll be easy to see the pain points...