Sam Lantinga
Sam Lantinga
@ccawley2011, can you resolve the conflicts? I'd like to merge this.
This hasn't been updated in a while and we're cleaning house for SDL 3.0. Please feel free to reopen this if you'd like to clean it up and get it...
Remove `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` and use `SDL_GetEventState` to enable/disable it instead
Adding @icculus to review and make the appropriate change in sdl2-compat
Remove `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` and use `SDL_GetEventState` to enable/disable it instead
Please add an entry to docs/README-migration.txt documenting the change and how applications should be updated for it.
Remove `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` and use `SDL_GetEventState` to enable/disable it instead
Yes, we should probably rethink how the original event works and just fix that.
Remove `SDL_HINT_IME_SUPPORT_EXTENDED_TEXT` and use `SDL_GetEventState` to enable/disable it instead
This hint is gone, so we don't need this PR anymore.
This seems like a good idea for SDL3
SDL has alternate bindings for controllers based on a hint, I think that's just missing for your SNES controller here. See `hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1` in src/joystick/SDL_gamecontrollerdb.h. The intent is for games to...
Patches are welcome!